Campus | Start Date | Tuition/Fees |
---|---|---|
Miramichi | September 2025 (Blended Delivery) | Domestic | International |
Who doesn't love a great story? From humankind's earliest carvings on stone walls to today's multimedia experiences, storytelling is one of our most engaging forms of expression. Animators and graphics professionals are creative artists that bring ideas and images to life in media sectors from entertainment to education. We work far beyond just the world of cartoons, putting our skills to work in video game studios, web design, marketing and advertising agencies, publishing, and more. Do you love to draw or sketch? Do you dream up wonderful stories or characters in your head? Turn your creativity into a dream career in animation and graphics.
In our Animation and Graphics program, you'll learn the technical skills to produce quality 2D showreels and story reels that will highlight your talent to future employers, particularly in animation keys, in-betweens, and clean-up. You'll receive training in industry-standard computer animation software in a professional studio environment, and you'll be taught and mentored by knowledgeable instructors who have work experience with iconic industry leaders, including Disney and Nelvana. Enroll today in our Animation and Graphics program and put your imagination in motion.
The requirements for this diploma program may be achieved within two academic years of full-time study.
Profile A
NB Francophone High School Math Equivalencies
International Student Admission Equivalencies
Animation and Graphics is a multi-billion-dollar industry with related career opportunities ranging from graphic arts technicians who design page make-up, layout and lettering, and prepare production materials for press, electronic, or multimedia publishing to 2 and 3D animators and visual effects specialists and supervisors who work on content for the web, TV, movies and video games.
Part of the reward of working in our industry is developing your own signature style and working on projects that suit that style best. From pop music videos to killer websites and games, if you're good at what you do, you'll be able to find opportunities to make your creative mark in the industry.
It is highly recommended that applicants of this program have a strong interest in traditional drawing skills. Still drawing, life drawing, and character design are major components of this program and critical to student success.
Technology Requirements
ÐÇ¿Õ´«Ã½ is a connected learning environment. All programs require a minimum specification, including access to the internet and a laptop. Your computer should meet your program technology requirements to ensure the software required for your program operates effectively. Free wifi is provided on all campuses.
Courses are subject to change.
Animation: Fundamentals provides learners with insight into the evolution of animation, the production pipeline, and animation principles. Learners explore how to visualize and apply animation physics to objects based on their physical traits through current animation techniques. Within this course, learners utilize animation software.
This course introduces the fundamentals to create appealing and believable characters that are suitable for animation. Learners explore character design styles and their suitability for various animation productions. Character Design: Fundamentals also focuses on the application of caricature techniques to show recognizable attitudes and expressions. Within the course, learners also begin working with digital drawing tools and technology.
Building on Animation Fundamentals, this course introduces learners to the fundamentals of rigging in animation. Learners develop a strong sense of rigging in 2D, through a hands-on exploration of existing rigs and creation of their own basic one.
Prerequisites:
This course builds upon the skills developed in the Animation I: Introduction to Rigging course. Here, learners apply traditional animation principles and formulas to characters with internal, thought driven action. They learn the techniques to animate human and animal primary and secondary locomotion including walk cycles and run cycles. Learners also create animated characters reacting to external factors, such as gravity, wind, and weighted objects.
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This course provides learners with the knowledge and skills to plan and construct layouts suitable for an animation production. Learners explore planning for location design based on story and consider related elements, such as time period, environments, mood, etc. After planning, learners create construction drawings and tonal sketches.
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In this course, learners build upon the skills developed in Animation II: Character. Here, learners apply the nuances of body language, facial animation, and lip syncing to develop characters conveying attitude and expression. To enhance character personality and performance, they’re synchronized to audio.
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In this course, learners focus on character asset creation and animation. Learners refine elements such as cleanup line, colouring, and shading using both vector and/or bitmap tools. They apply advanced character and colour skills to develop character building and rigging. Learners continue to build on body and face acting techniques, such as lip sync, to improve character believability.
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In this course, learners build on and synthesize the principles of animation. Learners focus on creating an animation that demonstrates the illusion of life. There’s an exploration into character motivation and emotion to ensure it’s communicated within the animation through expressions and movement. Learners also manage digital assets and quality control.
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This course provides learners with the knowledge and skill to further design and enhance the layouts and backgrounds. They also enhance their knowledge of the digital tools used to create them.
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This course provides insights on the use of environmental effects to help push the atmosphere and mood of the scene. Learners also work through the compositing process.
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In this course, there’s an introduction to the world of 3D animation using 3D software. Learners explore the fundamentals of constructing 3D characters and props, including texture application, character rigs, and rendering.
Field Placement: Animation and Graphics allows learners to demonstrate their accumulated knowledge and skills through practical application in a professional setting. Learners work collaboratively, building skills in communication, and problem-solving, while adhering to professional practices and procedures. Throughout the experience, learners gain insight into the animation field.
Industry Capstone: Animation and Graphics provides an opportunity for learners to demonstrate their accumulated knowledge and skills through practical application with a community/industry partner. Under supervision, learners work collaboratively building skills in communication, problem-solving and project management, while adhering to industry practices and procedures.
This course is the first in a sequence of Story Reel development courses where learners work within a production team to create a story reel. Attention throughout the sequence is given to the film-production components such as audio/video principles, production, and editing while incorporating methodologies learned in other courses (e.g.: animation, character, layout, special effects etc.) to compile the completed production by the final Story Reel course. Learners apply the use of sound editing, storyboarding, and video editing software throughout, where most applicable.
In this course, learners work within a team to implement the pre-production phase of the animation pipeline (including: story concept, script, and storyboards to produce an animatic).
NOTE: Mature learners who can demonstrate prior learning through previous work experience and/or post-secondary education may opt to complete a smaller independent story reel alone. This request must be made in writing to the instructors and is at the discretion of the academic chair.
Prerequisites:
This course is the second in a sequence of Story Reel development courses where learners work within a production team to create a story reel. Attention throughout the sequence is given to the film-production components such as audio/video principles, production, and editing while incorporating methodologies learned in other courses (e.g.: animation, character, layout, special effects etc.) to compile the completed production by the final Story Reel course. Learners apply the use of sound editing, storyboarding, and video editing software throughout, where most applicable.
In this course, learners refine storyboards and audio files for the team story animatic with a focus on scene assembly.
Attention is given to team story reel efforts, but learners also undertake these same tasks for the production of an independent beta demo reel.
NOTE: Mature learners who can demonstrate prior learning through previous work experience and/or post- secondary education may opt to complete a smaller independent story reel alone. This request must be made in writing to the instructors and is at the discretion of the academic chair.
Prerequisites:
This course is the third in a sequence of Story Reel development courses where learners work within a production team to create a story reel. Attention throughout the sequence is given to the film-production components such as audio/video principles, production, and editing while incorporating methodologies learned in other courses (e.g.: animation, character, layout, special effects etc.) to compile the completed production by the final Story Reel course. Learners apply the use of sound editing, storyboarding, and video editing software throughout, where most applicable.
In this course, learners continue to work with assembled scenes and begin to animate.
Attention is given to team story reel efforts, but learners also undertake these same tasks for the production of an independent demo reel.
NOTE: Mature learners who can demonstrate prior learning through previous work experience and/or post-secondary education may opt to complete a smaller independent story reel alone. This request must be made in writing to the instructors and is at the discretion of the academic chair.
Prerequisites:
This is the final course in a sequence of Story Reel development courses where learners work within a production team to create a story reel. Attention throughout the sequence is given to the film-production components such as audio/video principles, production, and editing while incorporating methodologies learned in other courses (e.g.: animation, character, layout, special effects etc.) to compile the completed production by the final Story Reel course. Learners apply the use of sound editing, storyboarding, and video editing software throughout, where most applicable.
In this course, learners conduct the final render and scene check for their team story reel.
Learners also undertake these same tasks for the final production of their independent demo reel.
NOTE: Mature learners who can demonstrate prior learning through previous work experience and/or post-secondary education may opt to complete a smaller independent story reel alone. This request must be made in writing to the instructors and is at the discretion of the academic chair.
Prerequisites:
This course provides learners with the tools and techniques to give two-dimensional drawings the illusion of focus, depth, scale, and elevation. These are critical components that help create believable and aesthetically pleasing layouts.
This course is designed to develop fundamental skills in life drawing. Learners explore the fundamental principles and techniques to draw the human figure and apply these in a hands-on lab setting using live models. Learners then build upon simplified basic structures and give their figures a sense of gesture and movement. There’s also a focus on the landmarks, proportions, and placement of body structures.
This course builds upon the skills developed in the Life Drawing I: Principles course. Within this course, there is a study of human and animal skeletal and muscle systems. Learners analyze body structure and mechanics to accurately construct human and animal forms within drawings. Hands-on application is carried out in a lab setting using live models as well as on location, whenever possible.
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This course builds upon skills in the Life Drawing II: Anatomy course. Learners move from big patterns and inter-relationships of the body to closely examining the nuances of facial expression and body posture. They use sustained study to focus on analyzing expression and posture.
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This course builds upon the skills developed in Life Drawing III: Attitude and Expression. Here, learners give life drawings gesture and movement and utilize draperies to enhance this expression. Learners examine the rhythm and mechanics of movement as well as the characteristics of draperies and how they fall on a form in action.
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This course is designed to enhance life drawing skills through continued application. Here, learners refine existing artwork as well as create new pieces that combine all skills established to date. Learners critically assess their artwork and seek out feedback. Through selection of their artwork, learners compile a life drawing portfolio representing their skill sets.
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This course provides the knowledge and skill to create efficient, effective, and appealing visual design solutions that meet client and delivery requirements. There is a focus on the principles of visual design and colour theory as well as the digital tools used to create visual designs.
This course builds upon the knowledge and skill acquired in the Visual Design I: Raster and Colour Theory course. In this course, learners focus on how to create layouts, inclusive of graphics and text, to effectively communicate a message. Learners also utilize the fundamental features and functions of software used to create visual designs.
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This course provides learners with the opportunity to develop storyboards through an examination of scripts or through the development of original story ideas. There is a focus on use of cinematic language, format and techniques for visual storytelling. Within the course, learners utilize storyboarding software during their development.
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This course provides an introduction to the meaning of community service. Students learn how community service can enhance a student’s educational experience, personal growth, employability, and civic responsibility. Students participate in one day of volunteering to enhance their understanding of civic responsibility and to help the New Brunswick Community College realize its vision of transforming lives and communities.
This course provides learners with the knowledge and skill to plan and develop a professional portfolio for showcasing purposes. They also learn the features and functions of web-based tools to promote this portfolio digitally.
This course provides learners with the opportunity to apply the principles and techniques of self-promotion, job searching, and career planning in order to pursue employment and/or entrepreneurial opportunities.
A safe and healthy workplace is the responsibility of the employer and the employee. This course introduces students to the importance of working safely and addresses how employers and employees can control the hazards and risks associated with the workplace. Students will also learn about the roles and responsibilities of key stakeholders including WorkSafeNB, the employer and the employee in ensuring workplaces are safe.
This course introduces learners to cultural influences on art in visual practice. Learners are exposed to different perspectives and how cultural influences are central to artistic expression. Focus is placed on cultural appropriation and the sensitivities around customs, practices and ideas relating to specific cultures. Learners develop a better understanding of artistic expression in design, media and visual art.
This course provides learners with the knowledge and skill in storytelling techniques to develop their own stories and characters. Within this course, there’s an introduction to the history of storytelling arts and the genres of storytelling styles to ensure a sound storytelling background. Learners also examine a variety of storytelling techniques and use this knowledge to effectively create their own storylines.
Acting I: Technique and Analysis introduces learners to the principles of acting, staging, and timing. Using the foundational knowledge and skills in this course, learners explore the quality of existing screen plays and present dramatic performances of their own.
This course builds upon the knowledge and skill acquired in the Acting I: Techniques and Analysis course. Here, learners apply those skills to act out original and adapted story ideas that can be replicated in an animated fashion. This equips learners with the awareness to translate this performance to characters in their own animation productions.
Prerequisites:
52111 - Graphic arts technicians
52120 - Graphic designers and illustrators
53111 - Motion pictures, broadcasting, photography and performing arts assistants and operators
Institution: University of New Brunswick Saint John - Faculty of Business
Information: Bachelor of Applied Management Degree
ÐÇ¿Õ´«Ã½ graduates of any 2 year diploma program with a GPA of 70% or greater receive 2 years full credit toward this degree and will be eligible to enter year 3 of the 4 year Bachelor of Applied Management (BAM) program.
Disclaimer: This web copy provides guidance to prospective students, applicants, current students, faculty and staff. Although advice is readily available on request, the responsibility for program selection ultimately rests with the student. Programs, admission requirements and other related information is subject to change.